Friday 17 August 2012

Let the trash collecting begin!

Over the past few days I've finished up the shop screen for now, adding in a pop-up window for buying your lives, stats and equipment. This shows what your saving if you've bought the bargaining chip and what the total cost is going to be. I've also made quite a lot or progress on the main game, the rubbish can now jump, can only move between two boundaries that I've set up, and he also has has health. Good and bad garbage falls from the top of the screen, so many good garbage fall on each different level, and the number of bad garbage that can fall is based upon that number. It currently counts down the number of good garbage left to fall, the amount you've caught and the ones you missed. Also when you get hit by a bad garbage your health goes down.

The level is finished once you either get hit and lose your last health, or once you've collected the last good garbage/let it fall to the ground. If you died or didn't meet the required good garbage points/ catches for that level then it only shows a 'try again' option and a 'level select' option, other wise if you've beaten the level then it shows a 'shop' and 'inventory' button as well.

I've also gotten some rough art done for the good and bad garbage, so it's easier to tell whats dropping while I'm building the game.

I'll update with pictures later.




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